Valorant Patch Notes 5.03 – Valorant Wiki Information

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Valorant continues to obtain updates and stability modifications, and the most recent has come within the type of Valorant Patch 5.03. This patch is now dwell, and the complete particulars can be found in-client or on the Valorant web site.
From the launch date of the patch to the buffs and nerfs which can be coming together with it, the breakdown under has all you could know. In the event you want to learn them your self, the patch notes from the PBE could be discovered right here.
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Valorant 5.03 Launch Date
Valorant Patch 5.03 launched on August ninth 2022, all through the day dependent in your timezone.
The patch notes in full could be discovered under.
Valorant 5.03 Patch Notes
Normal Updates
- Engine replace to Unreal Engine 4.26
- Agent Browser visible design refresh
Valorant Chamber Nerfs
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Chamber is an agent that has been contentious for some time, with the power to cope with Rendezvous and the remainder of Chamber’s arsenal being a troublesome name for numerous gamers in each ranked and professional play.
As such, there are a variety of nerfs for Chamber, although the devs are hoping that they’ll stay a aggressive possibility for individuals who get pleasure from taking part in.
Rendezvous (E)
- Base Cooldown elevated 20s >>> 30s
- Recall Cooldown elevated 20s >>> 30s
- Cooldown set to 45s every time a Rendezvous anchor is destroyed
- Radius Measurement decreased 21m >>> 15m
“Chamber’s Rendezvous is meant to be highly effective at holding area, however the beneficiant radius allowed him to take that area with extra aggression than meant. This transformation ought to require Chamber to exert extra effort to entry off-angles.
We hope {that a} harsher punishment for destroyed Rendezvous anchors, and the decreased radius will demand Chamber mains to be extra cautious of their use. This transformation additionally brings the counterplay of Chamber’s destructible objects extra inline with the conduct of different destructible objects within the sport.” – Jeff Landa, Neighborhood Lead
The Rendezvous nerf in a vacuum has been properly obtained on the PBE, as the realm management that the power permits has been problematic for anybody taking part in towards a Chamber, and it is clear that Chamber has a definite benefit in numerous eventualities compared to different brokers.
Trademark (C)
- Sluggish Period decreased 9.5 >>> 6s
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Along with the nerf for Rendezvous, the period of Sluggish with the Trademark lure implies that Chamber mains can have a more durable time fully locking down sure areas of the map, and may’t depend on the slowing impact of Trademark for so long as normal, in an effort to make the most of Rendezvous to get the bounce on slowed enemies.
Tour De Power (X)
- Final Factors Required elevated 7 >>> 8
- Sluggish Period decreased 9.5 >>> 6s
Tour de Power is an extremely highly effective means, and the rise in Final Factors required implies that Chamber mains must commit extra time to earn it, and people taking part in towards Chamber should face it much less typically.
Headhunter (Q)
- Bullet Price elevated 100 >>> 150
”It’s essential that Headhunter is a strong sidearm for Chamber however at its present value level Chamber doesn’t have to have interaction in making troublesome financial choices as meaningfully as different Brokers. This could most noticeably impression Chamber’s determination making on pistol rounds and save rounds. The final word level change to Tour De Power can be working in the direction of this purpose.” – Jeff Landa, Neighborhood Lead
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Basically, reception to those nerfs for Chamber has been blended, with many involved {that a} character-wide assortment of nerfs (versus gradual increments) will depart the character basically unplayable compared to its pre-nerfed state.
Capability Regional Harm Breakup
”We’re updating the ultimates for the next Agent in order that they comply with related regional injury guidelines to our weapons—the place hitting the pinnacle and legs of an enemy applies completely different injury multipliers. Intent is to reward precision and create intuitive consistency throughout injury in VALORANT.
For Neon particularly, it additionally offers us extra tuning levers for balancing her throughout completely different ability ranges. This transformation must also add depth to the mastery wanted when monitoring whereas sprinting that her ult calls for.” – Jeff Landa, Neighborhood Lead
Neon
Overdrive
- Harm per shot decreased 22 >>> 18
- Killzone elevated 15m >>> 20m
- Leg shot multiplier decreased 1.0 >>> 0.85
- Headshot multiplier elevated 1 >>> 3
While the Harm per shot and Leg shot multiplier reductions means Neon cannot pump out injury as quick as she may earlier than, the Killzone enhance means your assaults work at larger vary, and the dramatic headshot multiplier enhance means you may be rewarded for pinpoint accuracy, basically making a one-hit kill.
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Chamber
Tour De Power (X)
- Leg shot multiplier decreased 1.0 >>> 0.85
Jett
Bladestorm (X)
- Leg shot multiplier decreased 1.0 >>> 0.85
This nerf is comparatively minor, and will not impression Jett gamers an excessive amount of. The knives thrown do not lose any injury, however the multiplier do you have to hit the opponent within the legs has been decreased to forestall a assured kill (and subsequently knife recharge).
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Valorant Jett Nerf
Jett has additionally obtained one regional injury multiplier decreased:
- Bladestorm (X) leg shot multiplier decreased 1.0 >>> 0.85
Gameplay Programs Updates
- Added means to vary “Ghost” keybind outdoors of Customized Video games
- This selection is listed below Settings >> Controls >> Actions
Valorant 5.03 Bug Fixes
Brokers
- Fastened a problem with Jett’s Tailwind the place switching weapons in the midst of the sprint would trigger the weapon pull out animation to take longer than desired.
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Gameplay Programs
- Fastened a bug the place some Reyna/Killjoy HUD components had been nonetheless seen after enabling Disguise Consumer Interface.
- Fastened a bug the place defuse animation wouldn’t constantly play if the orb is tapped in fast succession.
Valorant 5.03 Identified Points
- Altering crosshair opacity settings in-game causes crosshair preview visible to flicker
- Spike Bulletins UI displaying incorrectly
Up Subsequent: PC Necessities and Beneficial Specs
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